More thoughts on things I'd like to see changed for Eldar
instead of re-roll armour saves, re-roll successful to hit rolls against that unit in the opponents shooting phase.
This would better reflect the description and adds to the Eldars elusive nature.
pick a unit or vehicle within 6", if psychic test is passed then that unit gets +1 to all saving throws until the next Eldar turn (an unmodified 1 still fails though). If the target is a vehicle then -1 to dice rolls made on the vehicle damage chart (to the minimum of 1)until the next Eldar turn.
Court of the Young King
An addition to what I have previously wrote
Exarches may choose any wargear of their aspect but may not have any warrior powers.
Warriors of Khaine; the Court of the Young King and any Autarch with it have the Furious Charge and Counter Attack universal rules.
Surprise Assault: Warp Spiders get the Scout rule.
An expansion on what I previously wrote
Wargear: Camocloak, Eldar Long Rifle, Shuriken Pistol
Special Rules: Fleet.
1 ranger may be upgraded to Pathfinder (+1WS,BS,I,A,Ld,Sv)
The Pathfinder may replace his long rifle with:
a Pinpoint Rifle
(Ap 1 on a 4+)
or a Prism Rifle:
(Rg:48" Str:X Ap:3 Heavy1Sniper) /
(Rg:48" Str:4 Ap:5 Heavy1Blast)
may take a Poison Knife for 10pts
Master of Stealth: Stealth, Infiltrate universal rules
Pathfinder: Scout, Move Through Cover universal rules