Friday, August 27, 2010
Sunday, August 22, 2010
Vehicles: A Rule I'd Like to See Fixed in 6th
I know it's a couple years early to be talking a about 6th but it is an inevitablity we all must endure so I'm puting my opinion in on what I'd like to see changed.
Namely what should be counted as a defensive weapon on a vehicle.
in previous edition it was strength 5 or less which was fine by my opinion
in the current edition it's now strength 4 or less which is also fine however some weapons become defensive that shouldn't e.g. frag/plasma missiles and vice versa some weapons are no longer defensive that should be e.g. heavy flamers.
I think the following rule would be a better solution:
Rapid Fire and Assault (Edit: and Pintle Mounted) weapons are defensive, Heavy weapons are primary.
quite simple if a standard infantry model could fire the weapon on the move unaided then so can a vehicle.
Namely what should be counted as a defensive weapon on a vehicle.
in previous edition it was strength 5 or less which was fine by my opinion
in the current edition it's now strength 4 or less which is also fine however some weapons become defensive that shouldn't e.g. frag/plasma missiles and vice versa some weapons are no longer defensive that should be e.g. heavy flamers.
I think the following rule would be a better solution:
Rapid Fire and Assault (Edit: and Pintle Mounted) weapons are defensive, Heavy weapons are primary.
quite simple if a standard infantry model could fire the weapon on the move unaided then so can a vehicle.
Labels:
Random Thoughts
Saturday, August 21, 2010
The many forms of Wraithlord
Wraithlords are the embodiment of fallen heroes; Exarches, Autarches, Witches, etc of the pass returned to fight for their craftworld again. Each Wraithlord is tailored for that heroes preferred method of fighting.
In total there are 78 different weapon combinations for Wraithlords and over 500 different ways of mounting the weapons, add in conversions and the possiblities are endless.
With so many combinations it can be hard to decide what kind of Wraithlord to make let alone how to model it to capture the style of it's hero's soul.
One way to do it is to select a path to follow and build around that path.
Some of the paths to consider are:
Dire Avenger: Dual: Shuriken Weaponry.
Howling Banshee: Close Combat: Anti-Heavy Infantry and template "screams".
Fire Dragon: Ranged: Heat Weapons and anti-Armour.
Striking Scorpion: Close Combat: Anti-Swarm.
Dark Reaper: Ranged: Missiles and Anti-Heavy Infantry.
Swooping Hawk: Ranged: Lasers and Templates.
Warp Spider: Ranged: Anti-Swarm.
Shining Spear: Dual: Brightlances,Shuriken Weaponry, Wraithswords.
Ranger: Ranged: Single Shot Lasers.
Witch: Dual: Templates and Wraithswords.
Pilot: Ranged: Dual Purpose Combinations.
Autarch: All of the above and any missed.
In total there are 78 different weapon combinations for Wraithlords and over 500 different ways of mounting the weapons, add in conversions and the possiblities are endless.
With so many combinations it can be hard to decide what kind of Wraithlord to make let alone how to model it to capture the style of it's hero's soul.
One way to do it is to select a path to follow and build around that path.
Some of the paths to consider are:
Dire Avenger: Dual: Shuriken Weaponry.
Howling Banshee: Close Combat: Anti-Heavy Infantry and template "screams".
Fire Dragon: Ranged: Heat Weapons and anti-Armour.
Striking Scorpion: Close Combat: Anti-Swarm.
Dark Reaper: Ranged: Missiles and Anti-Heavy Infantry.
Swooping Hawk: Ranged: Lasers and Templates.
Warp Spider: Ranged: Anti-Swarm.
Shining Spear: Dual: Brightlances,Shuriken Weaponry, Wraithswords.
Ranger: Ranged: Single Shot Lasers.
Witch: Dual: Templates and Wraithswords.
Pilot: Ranged: Dual Purpose Combinations.
Autarch: All of the above and any missed.
Labels:
Random Thoughts,
Ulthw'e Eldar
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