Monday, February 28, 2011

Now thinking Vampire Counts

My, my it's been a while...

Once again I'm thinking of rule improvements this time it's in the realm of fantasy or more specifically: Vampires

I've been learning the 8th ed core rules (yeah I know better late then never)

all and all some rules were nerfed (like fear, terror, and a maximum on power dice) and others were boosted like adding mage level to casting and dispelling, most importantly everything is a lot more simpler for faster, more fun gameplay.

so though one can say that Vampire Counts have been nerfed, People were complaining that they were overpowering so it's probably fair in the long run.

any way this is not what this is about...

in my honest opinion Vampire Counts don't feel like vampires just chaos lords with magic.

so I suggest this improvement to the vampire rule:

If a vampire slays an opponent in a challenge the vampire may then recover wounds equal to the overkill bonus this may take the vampire past it's starting wound count.
(reflects them feasting on the rival's corpse before his comrades eyes)

Friday, August 27, 2010

An Autarch

Autarch

Autarch

Autarch

Sunday, August 22, 2010

Vehicles: A Rule I'd Like to See Fixed in 6th

I know it's a couple years early to be talking a about 6th but it is an inevitablity we all must endure so I'm puting my opinion in on what I'd like to see changed.

Namely what should be counted as a defensive weapon on a vehicle.

in previous edition it was strength 5 or less which was fine by my opinion

in the current edition it's now strength 4 or less which is also fine however some weapons become defensive that shouldn't e.g. frag/plasma missiles and vice versa some weapons are no longer defensive that should be e.g. heavy flamers.

I think the following rule would be a better solution:

Rapid Fire and Assault (Edit: and Pintle Mounted) weapons are defensive, Heavy weapons are primary.

quite simple if a standard infantry model could fire the weapon on the move unaided then so can a vehicle.