Wednesday, June 5, 2013

Eldar 6th Review

Well I've looked through the new Eldar codex and all I can say is... I told you so :P

To sum up the new codex in a nutshell:
  • The Avatar got buffed :P
  • Farseers got a slightly nerfed but that's ok, just means they're no longer the 'must have' of the army.
  • All other units have been buffed especially Aspect warriors who now no longer need Exarches to have special abilities (But Exarches have some cool new moves too.)
  • Pathfinders are now limited to armies that include Illic Nightspear but that's ok, it was a bit rich how I was milking them anyway.
  • New units: Spiritseer, Wraithblades, Wraithknight, Hemlock Wraithfighter and Crimson Hunter are all quite impressive.
However I will state for the record that I'm not impressed with:

A) Flakk Missiles, they are both cheap (as in added in the last second without even a name change to make them sound Eldar-like, cheap) and in short supply (Of all the missile launcher wielders only Warwalkers and Dark Reaper Exarches may take them) You know that could of least called them something more Eldar like a Starlight Missile and perhaps added the blind rule to bring it in line with the other two missiles: Plasma Missiles and Starshot Missiles.

B) Swooping Hawks, why? Because they're rules don't match the fluff. I am of coarse referring to the Statement of Baharroth being able to down enemy flyers, sure but with the odds of just scoring one hull point of damage being 1/6 you might as well being pissing into the wind.

If I was them I would of made Swooping Hawks able to swoop like a flying monstrous creatures
and launch special vector strikes with the haywire rule. Their grenade packs would then be used to do bombing runs.  But hey too late now and as a unit they are still pretty good.

Finally I could help but notice that some character that would work perfectly with the new rules were missing so just for fun I've made my own fandex supplement to add them in:

Eldar: The Lost Characters

Enjoy.

Thursday, February 7, 2013

Thinking Flyers

There has been two things that have been the craze in my local group since this latest edition came out; how many entertaining combinations one can make with the new allies list and aerial superiority.

So just for the fun of it all I've rehashed two of the Imperial Navy's flyers into the new format (due to the minor changes and the fact that I don't have the Apocalypse book on me at the pressing moment I'm not posting full datasheets, just the changes)

Thunderbolt Fighter:

Give it 3 HP,

Marauder Bomber:

Replace 3 SP with 6 HP,

Give it the Carpet Bomber rule:

Carpet Bomber

a model with this rule can drop up to three bombs in a bombing run instead of just one, each bomb counts as firing a weapon.

Hellstorm bombs: unless playing Apocalypse omitt this option.


Well that's it for now, enjoy.

Monday, December 31, 2012

Updating the Tau

Well happy new year to one and all.

Just updating to Tau to 6th edition, however rather then writing a full fandex I've made a list of amendments and datasheets based on the 4th edition book so you will still need the book to use these lists.

Amendments:

Omit Honour Guard from the Ethereal's entry the new Bond Brothers will forefill that role.

Omit all Kroot and Vespid units; they are now allies and will have their own lists.

Move pathfinders from Fast Attack to Troops.

Add the Barracuda (Apocalypse) to Fast Attack; it has 3 Hull Points.

Datasheets
HQ:
Caste Support
Fire Caste Bond Brothers
Elites:
Earth Caste Engineer
Detachments:
Allied Detachment Kroot
Allied Detachment Vespid

Well I hope you enjoy these amendments.